Music and Audio Programming (Postgraduate/Undergraduate)
This module will introduce a broad class of principles of programming music and audio systems, with a particular focus on real-time digital signal processing on embedded hardware. Students will develop audio projects using the Bela embedded hardware platform, which is based on an ARM Cortex-A series processor, an architecture also commonly found in mobile devices. This is a project-based module, with the overall mark determined by two smaller assignments and one more extensive final project. It is expected that students already understand basic digital signal processing theory and have a moderate familiarity with programming in C, C++ or a similar language.
I am an electrical engineer and a composer by training, and my research interests lie at the boundaries between music composition and performance, analog and digital hardware design, digital signal processing and human-computer interaction. I am particularly interested in creating new expressive tools for musicians, including electronically-augmented acoustic instruments, novel hardware/software interfaces for live performance, and intuitive mapping strategies between gesture and sound. I'm also interested in quantitative modelling of expressive performance, focusing especially on the link between expressive intent and physical gesture.
As a classically-trained musician, I believe that computing can have a place in even the most traditional arts venues, and I emphasise the importance of getting research products into the hands of musicians and artists, and indeed involving artists throughout the research process.