Non-Rigid Structure From Motion

Non-rigid Structure from Motion is the problem of computing the time-varying 3D structure of an object
and the trajectory of the camera from a monocular video sequence.
This research in the field of Computer Vision is about the problem of 3D reconstruction from video
We consider a video sequence taken by one camera...
We extract geometry informations from the images (called "Features")
Then we recover the 3D structure and the camera parameters.
We focus on the Monocular, Object-independent (generic) and non-rigid case (Muscles, Faces, Body, Cloth, Sails...).
Possible applications are Robotics, Human Robot Interaction, Videogames, Special effects in movies, Medical imaging, Virtual reality.