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Current PhD Students

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Hazar Emre Tez

Investigating synchrony and co-dependency through design constraints in DMIs in expert music interaction
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Betül Aksu

Exploring Audience Reading Behaviour through Interactive Public Displays
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An Liang

Garment-integrated smart textile sensor design for body movement
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Sophie McDonald

Technology for Community Cohesion - Connecting people with each other and the natural environment
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Jonathan Pigrem

The role of Materiality, Tactility, and Embodiment in Digital Musical Interfaces
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Francesco Soave

Exploring how sound and haptics affect movement in Virtual Reality
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Mei Zhang

Supporting fashion designers in implementing human-computer interaction in their fashion works
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Jianing Zheng

Deformable Interfaces in Digital Musical Instruments Design
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Jiali Zhang

Design and Evaluation Augmented Reality in Craft

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Teo Dannemann

Complex networks to assess music collaboration
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Anto Daniele

Learning to model expressive gestures from automatic drawing techniques
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Ulfa Octaviani

Audio Augmented Reality for Mindfulness Practices

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Nicole Robson

Exploring Audience Interaction and Engagement with Sound Installation Artworks
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Corey Ford

Exploring Reflection and Engagement in Children's Digital Music Composition with AI

PhD Graduates

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Antonella Nonnis
2021, Supervisor

Tangible Interactions for Children with Autism
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Liang Men
2020, Supervisor

Exploring Collaborative Music Making in Virtual Reality
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Katja Knecht
2019, Supervisor

Micro-Atmospheres: Investigating Portable and Wearable Solutions to Support Individual Thermal Comfort in Open-Plan Offices
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Yongmeng Wu
2018, Supervisor

Engaging Creativity - Supporting Non-Musicians' Creative Engagement with Musical Interfaces

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Astrid Bin
2018, Supervisor

The Show Must Go Wrong: Towards an understanding of audience perception of error in digital music instrument performance
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Antonella Mazzoni
2017, Supervisor

Mood Glove: Enhancing mood in film music through haptic sensations for an enriched film experience

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Sara Heitlinger
2016, Supervisor

Talking Plants and a Bug Hotel: Participatory Design of ludic encounters with an urban farming community
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Evan Morgan
2016, 2nd Supervisor

Instrumenting the Musician: Measuring and Enhancing Affective and Behavioural Interaction During Collaborative Music Making
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Ben Bengler
2015, Supervisor

Let’s Walk Up and Play! Design and Evaluation of Collaborative Interactive Musical Experiences for Public Settings
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David Meckin
2014, Supervisor

Context and Constraint: Designing Novel Technologies for Group Music Making by Young People Who Have Complex Needs
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Robin Gareth Whiteley Fencott
2012, Supervisor

Multi-person musicking


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Tim Peter Erastus Murray-Browne
2012, 2nd Supervisor

Evaluating interactive audio experiences


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Oussama Metatla
2010, Supervisor

Interactive sonification of diagrams

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Shahin Nabavian
2010, Supervisor

The nature of collaborative composition
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Dan Stowell
2010, 2nd Supervisor

Making music through real-time voice timbre analysis: machine learning and timbral control
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Jean-Baptiste Thiebaut
2009, 2nd Supervisor

Sketching music: representation and composition

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Andrew Robertson
2009, 2nd Supervisor

Interactive real-time musical systems

Become My Student

My projects are all in the area of Sonic Interaction Design - the interactive use of audio from the workplace to interactive art and for multi-person interaction. All projects involve programming (some more than others). No projects necessarily require musical knowledge or experience.

KEYWORDS
Sonic Interaction Design, Explainable AI, Creative AI, UX Design for Creativity, Iterative Prototyping of Novel Creative Interfaces, UX Evaluation, Music, Interaction, HCI, Visualisation

PROJECT TOPICS

  • EXPLAINABLE AI FOR THE ARTS

    A key challenge for Artificial Intelligence (AI) is the opaqueness of the datasets and AI models used, especially neural nets, which make them very difficult for humans to understand. This project will explore how user interfaces for creative domains of AI use can be designed to be more transparent and understandable. It will question whether conventional approaches to designing explainable AI are suitable for creative applications of AI, and if not, what alternative approaches to explanation are appropriate for creative domains. This would involve the user-centred design and evaluation of interactive visualisations of explainable models of AI, and will focus specifically on creative AI and digital media. The student would need to have or to develop skills in AI and Machine Learning as well as some skills or interest in HCI user study techniques and visualisation design. Digital media skills are not necessary but would be advantageous.

  • REIMAGINING INTANGIBLE CULTURAL HERITAGE

    In 2019 I ran a workshop in China which focussed on the Duxianqin, a traditional a Solo String instrument popular in southern Guangxi and Vietnam, and explored the use of Digital Music Technology and Interaction Design to reimagine this one-stringed traditional instrument in a creative way. 3 reimagined Duxianqin were produced, and I have the augmented Duxianqin (Polyqin) here at QMUL. The project would involve co-design with musicians, rebuilding and expanding the digital elements of this reimagined instrument and testing it with musicians in their creative practice.
    See the webpage for the project

  • VR FOR INTANGIBLE CULTURAL HERITAGE

    Project involves the co-design and evaluation of VR experiences in which users can interact with VR versions of traditional musical instruments in different interaction settings (e.g. museum vs. game-like setting). This project would involve building other traditional instruments and environments in VR and testing users' engagement with them to develop guidelines for the use of VR to increase access to, and engagement with, ICH.

  • VISUALISING CREATIVITY

    Designing and evaluating interactive visualisations and data mining of patterns of human interaction with creativity support tools, e.g. in collaborative music making.

  • COLLABORATIVE MUSIC MAKING

    Designing and evaluating collaborative music making interfaces e.g. online, or in VR, or physical interaction, or mixed reality.

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