Lead of Interactional
Sound and Music at the Centre
for Digital Music,
and member of the IMC
Research Group.
Creativity and Cognition Studios Partner.
BCS Fellow.
Recipient of ACM and BCS Recognition of Service Awards.
I have an 18 month project which started in Aug 2010 on Collaborative Cross-Modal Interfaces, funded by the EPSRC Research in the Wild Programme, and recently exhibited at QAC Sight Village, Birmingham.
Graffito - an experiment in massive crowd-made graffiti. Most recently exhibited at Digital Shoreditch (curated event), TentLondon, part of the London Design Festival, London, UK (selection by competition; see photos), and Vintage@Goodwood (see video below; curated event), and now topping 40,000 app downloads. Anyone in a festival crowd can join in to paint on a giant canvas with digital paint using their iPad, iPhone or iPod Touch. Crowds of people can paint at the same time, on the same canvas by using their screen like a spraycan. Graffito research project 2010 was funded by Horizon Digital Economy Research, led by BigDog Interactive, and in collaboration with the University of Nottingham MRL, Proboscis, and University of Glasgow.
Graffito from Dreamtime Film on Vimeo.
Daisyphone
- the World's first global Live iPhone Jam! In fact, the world's first
ever mobile distributed collaborative music experience. Check out the
interview about it on the BBC World Service.
I worked with Proboscis on Sensory
Threads - a collaborative audio development of their Snout mobile sensing
project. The key question is how to sonify multiple streams of real
time data over a long period of time in an aesthetically engaging way.
The project is funded as part of the EPSRC Creator cluster
investigating the challenges for the creative industries.
Below is a video of Daisyphone and Sensory Threads exhibited at the Surface Tension Event at the Science Museum, London, UK, on 23rd June 2009.
I Research into collaboration, engagement, and the design process.
The
central focus of my research programme is on understanding how to
design for mutually engaging interaction. Ongoing research includes the
development of novel group music improvisation tools such as Daisyphone. These tools are
used to systematically investigate the nature of mutual engagement in
collaborative interaction. Such work has ben partly funded by an ESPRC
funded research project on Engaging
Collaborations.
A key focus my research is haptic and
non-screen based collaborative engagement with interactive music and
collaboration such as work on uPoi
- a wireless exertion interface for collective ad-hoc audiovisual
performances. We have explored uPoi's use in the harsh environment of
the UK music festival and club scene. I was also involved in creating
the world's first interactive 3D soundscape driven by acceleration data
with Jennifer Sheridan of BigDog
Interactive, and Martyn Ware of Illustrious.
Oh, and I am a Co-Investigator on the Centre for Digital Music EPSRC Platform Grant (£ 1m), the EPSRC funded Software Sustainability for Digital Music project (£ 1.1m), and the EPSRC Media and Arts Technology Doctoral Training Centre (£ 5m) here at Queen Mary.
I am a Panel member for the NSF CreativeIT program, participated in consultation on the European Commission's FET programme in Creativity and ICT, editor for a special issue of the CoDesign journal on collaborative creativity, and editing a special issue of the International Journal of Arts and Technology on Whole Body Interaction, and I am a reviewer for: Behaviour & Information Technology Journal, the Computer Music Journal, Pervasive and Mobile Computing Journal.
Nick Bryan-Kinns
Senior Lecturer
Deputy Dean Retention and Employability (Science and Engineering)
Centre for Digital
Music,
and IMC Research
Group
School of Electronic Engineering
and Computer Science,
Queen Mary,
University of London,
Mile End, London. E1 4NS
Fax: +44 (0) 20 7882 7064
Chair of ACM
Creativity and Cognition 2009, Berkeley Art Museum, CA, USA. 27-30
October 2009.
Chair of
Creativity and Cognition Conference Series Steering Committee.
Co-Chair of (re)Actor3: The Third International Conference on Digital Live Art.
Co-chair of BCS HCI 2006 in London.
Below is a video of the Serendiptichord piece I and BigDog Interactive commissioned Di Mainstone to create with PhD student Tim Murray-Browne for Creativity and Cognition 2009. The aim with these Centre for Digital Music commissions is to explore the intersection of cutting edge research and artistic practice. This work was picked up by the New Scientist when it was exhibited at Kinetica art fair, 2010.
Commissioned by the Centre for Digital
Music, produced by BigDog Interactive for the ACM Creativity and
Cognition Conference 2009, Artist: Di
Mainstone, Sound Designer: Tim Murray Browne, Supported by the
Interactional Sound and Music Group.
In Sep 2008 I co-chaired the (re)Actor3 International Conference on Digital Live Art, and commissioned a new piece of Digital Live Art exploring the intersection between performance, physical instrumentation, and algorithmic signal processing. You can see hightlights in the video below.
(re)Actor3:
this is LIVErpool produced by BigDog Interactive from Dreamtime Film
on Vimeo.
Chair of QM Task and Finish Group on Retention.
Programme committee for
(re)Actor1 and 2. Practitioner representative on the British HCI Group committee.
Short papers chair for HCI
2005 in Edinburgh. Poster chair for HCI 2004 in Leeds.
Poster chair for HCI 2003
conference in Bath. Programme committee for IGC 2003
workshop at the ICA in London.
From 2005 to 2009 I was Chair of the advisory team for Usabilitynews.com.
In the old days I co-directed Optic Experience Design; it was a rather fine user experience consultancy.
At the moment I supervise five PhD students. For example, Robin Fencott is in his third year and worked with me on the Sensory Threads project with Proboscis. Oussama Metatla has passed - his research investigates the interactive sonification of diagrams. Shahin Nabavian has submitted, and his work investigated the nature of collaborative composition. I also co-supervise Tim Murray-Browne, focussing evaluating interactive audio experiences.
I have examined PhD candidates at: University of London (two), University of Technology Sydney (two), University of Sussex, University of Cambridge.
Also, I Lecture at Queen Mary, University of London on Graphic User Interfaces and Computer Mediated Communication, and supervise projects on interactive music or user interface design. Also, undergraduate admissions tutor for Computer Science.


I supervise undergrad and masters projects which focus on multi-person interaction with and through sound. Previous projects included Antonella Mazzoni's explroations of mutli-touch and tangible interfaces for sound manipulation, David Meckin's mechanical sound devices for children with special educational needs, and David McCrae's studies of lego based interfaces for playlist creation.
I am developing student exchanges between Queen Mary, Georgia Tech, and University of British Columbia.