Everyday Creativity
ACM Creativity & Cognition 2009
ACM 2009

Subliminal Wiretapping
Shawn Lawson
Rensselaer Polytechnic Institute
Subliminal Wiretapping is a subtly interactive artwork that utilizes random number generation modified through mind-matter effects to supply a continuous stream of words. Frequent, personal connections emerge from participants interpreting the stream as the words appear.

In Translation-A Visualization of Language
Linda Becker
In Translation is a visual exploration into language, translation and the transition of written words into images.

Manuela Jungmann, Geraldine Fitzpatrick
University of Sussex
The installation Sim-Suite engages members of the public through interactive experiences based on play strategies and full-body human movement. Sim-Suite deploys digital technologies to facilitate human-to-human tangible interaction using common materials and objects.

Our House
Julia Burns
University of Technology, Sydney
Exploring the theme of public access to privacy, "Our House" features an interactive sculptural representation of an apartment block and a screen displaying a dynamic Twitter-enabled video and micro-blogging program.

BodyDaemon: Theory as Action
Carlos Castellanos, Thecla Schiphorst
Simon Fraser University
BodyDaemon is a techno-conceptual art project that includes a server that is powered and configured by a participant's physiological states and a protocol for exchanging bio/server data across the Internet.

ToneZone: Image Exploration with Spatial Memory Cues
Celine Latulipe, Ian Bell, Carissa Orlando, Michael Youngblood
University of North Carolina at Charlotte, Queen's University of Charlotte
We demonstrate two different versions of the ToneZone tool, which we designed to allow non-experts to explore tone manipulations in digital images.

Alchemy: Experiments in Interactive Drawing, Creativity, & Serendipity
Karl D.D. Willis, Jacob Hina
The University of Tsukuba, Inspire Group
Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways.

2DEQ: An Intuitive Audio Equalizer
Andrew Sabin, Bryan Pardo
Northwestern University
We present a novel, dimension-reduction based, technique for simplifying creative signal processing interfaces. This approach was applied to create a 2-dimensional audio equalizer interface derived entirely from user data.

A Surfaceless Pen-Based Interface
Joshua Peschel, Brandon Paulson, Tracy Hammond
Texas A&M University

Toward Entertainment Blimps For Everyone By Everyone
Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori
University of Tokyo, Newcastle University
We describe our vision and approach toward "entertainment blimps for everyone by everyone" where operators and spectators or developers and users could share and enjoy their entertainment blimp projects together.

A Collaborative Interface for Managing Design Alternatives
Anbang Xu, Brittany Smith, Brian Bailey
University of Illinois at Urbana-Champaign
We propose a new collaborative interface for managing ideas in computer-based design tools. The core of the interface provides interactive spatial maps for creating, organizing, and reflecting on ideas.

Designing Space for Socially Meaningful Creativity Enhanced by New Technologies
Yoshiro Miyata, Nobuyuki Ueda, Keiko Onishi, Tomoyuki Sowa, Yasushi Harada, Kazuji Mogi Masaki Inoue, Chihiro Tetsuka
Chukyo University, Doshisha Women's College of Liberal Arts, SODA Design Research, Kobe Design University, Chiba Industry University, Gunma University, Hyogo University of Teacher Education
We will demonstrate workshop activities for creating meaning, by sharing at bodily, emotional, intellectual, and social levels, and connecting them by introducing Cricket/Scratch, in multi-cultural and mixed-age communities of learners.

Fun with Blow Painting!
Yang-Ting Shen, Ellen Yi-Luen Do
Georgia Institute of Technology
Blow Painting is a tangible play interaction that enables children to blow and rotate a toy windmill as a paint brush to create graphic leaves collage on a digital canvas.

Exploring Architectural Robotics with the Human Hive
Michael Philetus Weller, Ellen Yi-Luen Do
Georgia Tech, USA
Human Hive participants coordinate with members of their swarm by following rule cards  to construct a hive out of cardboard building block cells.

ACM 2009
©2009 ACM Creativity & Cognition  Sponsored by: ACM SIGCHI  ACM SIGCHI In Cooperation with: SIGMM, SIGART, and SIGSOFT
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