ACCEPTED DEMOS
Subliminal Wiretapping Shawn Lawson Rensselaer Polytechnic Institute Subliminal Wiretapping is a subtly interactive artwork that utilizes random number generation modified through mind-matter effects to supply a continuous stream of words. Frequent, personal connections emerge from participants interpreting the stream as the words appear.
In Translation-A Visualization of Language Linda Becker In Translation is a visual exploration into language, translation and the transition of written words into images. Sim-Suite Manuela Jungmann, Geraldine Fitzpatrick University of Sussex The installation Sim-Suite engages members of the public through interactive experiences based on play strategies and full-body human movement. Sim-Suite deploys digital technologies to facilitate human-to-human tangible interaction using common materials and objects. Our House Julia Burns University of Technology, Sydney Exploring the theme of public access to privacy, "Our House" features an interactive sculptural representation of an apartment block and a screen displaying a dynamic Twitter-enabled video and micro-blogging program.
BodyDaemon: Theory as Action Carlos Castellanos, Thecla Schiphorst Simon Fraser University BodyDaemon is a techno-conceptual art project that includes a server that is powered and configured by a participant's physiological states and a protocol for exchanging bio/server data across the Internet.
ToneZone: Image Exploration with Spatial Memory Cues Celine Latulipe, Ian Bell, Carissa Orlando, Michael Youngblood University of North Carolina at Charlotte, Queen's University of Charlotte We demonstrate two different versions of the ToneZone tool, which we designed to allow non-experts to explore tone manipulations in digital images. Alchemy: Experiments in Interactive Drawing, Creativity, & Serendipity Karl D.D. Willis, Jacob Hina The University of Tsukuba, Inspire Group Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. 2DEQ: An Intuitive Audio Equalizer Andrew Sabin, Bryan Pardo Northwestern University We present a novel, dimension-reduction based, technique for simplifying creative signal processing interfaces. This approach was applied to create a 2-dimensional audio equalizer interface derived entirely from user data.
A Surfaceless Pen-Based Interface Joshua Peschel, Brandon Paulson, Tracy Hammond Texas A&M University Toward Entertainment Blimps For Everyone By Everyone Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori University of Tokyo, Newcastle University We describe our vision and approach toward "entertainment blimps for everyone by everyone" where operators and spectators or developers and users could share and enjoy their entertainment blimp projects together.
A Collaborative Interface for Managing Design Alternatives Anbang Xu, Brittany Smith, Brian Bailey University of Illinois at Urbana-Champaign
We propose a new collaborative interface for managing ideas in computer-based design tools. The core of the interface provides interactive spatial maps for creating, organizing, and reflecting on ideas.
Designing Space for Socially Meaningful Creativity Enhanced by New Technologies Yoshiro Miyata, Nobuyuki Ueda, Keiko Onishi, Tomoyuki Sowa, Yasushi Harada, Kazuji Mogi Masaki Inoue, Chihiro Tetsuka Chukyo University, Doshisha Women's College of Liberal Arts, SODA Design Research, Kobe Design University, Chiba Industry University, Gunma University, Hyogo University of Teacher Education We will demonstrate workshop activities for creating meaning, by sharing at bodily, emotional, intellectual, and social levels, and connecting them by introducing Cricket/Scratch, in multi-cultural and mixed-age communities of learners.
Fun with Blow Painting! Yang-Ting Shen, Ellen Yi-Luen Do Georgia Institute of Technology Blow Painting is a tangible play interaction that enables children to blow and rotate a toy windmill as a paint brush to create graphic leaves collage on a digital canvas. Exploring Architectural Robotics with the Human Hive Michael Philetus Weller, Ellen Yi-Luen Do Georgia Tech, USA Human Hive participants coordinate with members of their swarm by following rule cards to construct a hive out of cardboard building block cells.
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