BSc(Eng) FT Multimedia and Arts Technology

I150 / BSC(ENG) HONS
Duration:
3 Years

Description

This programme is an innovative inter-disciplinary training programme which covers fundamental aspects of the digital economy, creative multimedia production, multimedia social networks, computer-driven animation, multimedia scripting, interactive multimedia design, 3-D graphics, web-based advertisement production, and management and planning of media assets. You will also study computer systems, digital installations and software with a special focus on new media creation, and develop core knowledge of media production and multimedia system design. After completing this programme, you will have developed a combination of technical and creative skills.

The Industrial Experience option allows you to spend a year working in industry.

Modules

Year 1
Information System Analysis
Information System Analysis

The course locates the design methods and the development of computer systems in the wider context of the use of information technology and its impact upon organisations. The topics covered are:

  • What are Information Systems and requirements. Why is analysis needed. Systems theory and types of information systems; their relationship with organisational processes and structures. Stakeholders.
  • Requirements analysis and project failures
  • Elicitation of Requirements. Techniques for eliciting requirements; user participation. Impact on project success.
  • Object-Oriented Analysis Techniques. UML notation, including use cases and class diagrams.
  • Overview of the software development processes.

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Fundamentals of Web Technology
Fundamentals of Web Technology

This is a course designed to offer student practical skills as well as understanding of underlying principles of programming the World Wide Web. There will be two hours of lectures per week, and weekly timetabled lab sessions in the Information Technology Lab (ITL) for each student. Major topics include:

  • Internet and Web server basics
  • Client-side programming using XHTML, Cascading Style Sheets, and Javascript.
  • Server-side programming using PHP
  • Practical issues on setting up a website

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Introduction to Multimedia
Introduction to Multimedia

This module gives students an introduction to the representation, analysis and processing of digital multimedia.

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Introduction to Digital Audio
Bridging Arts and Technology
Bridging Arts and Technology

This module investigates the relevance of creativity to computers and their applications. Students will develop ideas through a range of artistic practices to see how creativity informs technological development. Student writing will be developed through exploring narratives of technology, such as science fiction, using this as a springboard to understand the protocols and algorithms that underpin the technologies used in the digital world.

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Arts Application Programming
Arts Application Programming

This module will introduce programming to students through designing and building arts applications. Students will learn to build graphics-based applications using Processing and audio applications using Java. By focussing on the range of applications that can be built, students will learn programming skills. The focus on this module is as much on the creativity of ideas as on how to write code to realise these ideas.

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Computer Systems and Networks
Computer Systems and Networks

The course presents the concepts needed to understand typical computers at the level of their 'machine-code' instruction set, and to understand the basic concepts of computer networks.

The material covered includes

  • the major components of a computer, including CPU, memory, I/O and buses and the role of bandwidth, latency and power dissipation in determining the relationship between them.
  • the use of bits, bytes and data formats to represent numbers, text and programs
  • boolean algebra and logic gates
  • CPU structure and function: the conventional (von Neumann) computer architecture
  • data types, addressing modes and instruction sets
  • machine-level program structure and its correspondence to higher-level programs
  • the role of wired and wireless networks in modern computer systems
  • a basic understanding of typical network technologies, e.g. ethernet, wifi
  • the role of protocols such as ethernet in the implementation and use of network technology

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Professional and Research Themes
Year 2
Creative Group Project
Creative Group Project

New module under development for 2013/14. Information pertaining to this module will appear once approved.

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Web Site Design And Authoring Tools
Web Site Design And Authoring Tools

The module examines the principles and the tools that can be used for website design, implementation and evaluation. The students apply their knowledge during labs.

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Interactive Media Design and Production
Interactive Media Design and Production

This unit will provide principles of interactive media production and design using conventional media processing tools.

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Graphical User Interfaces
Graphical User Interfaces

Computers are tools that people interact with and through for work and pleasure. Nowadays computers are ubiquitous and are fundamental to all sorts of devices such as washing machines, cars, mobile phones, airplanes, televisions, and musical instruments. However, it is still very difficult to design user interfaces which are simple, intuitive, and easy to use you only have to look at the number of help books (e.g. the proliferation of books with titles such as 'the idiots guide to ') and courses to realise that designers often simply fail to make interfaces usable.

This course introduces you to basic concepts of psychology and communication which inform the way in which interfaces should be designed.

The course comprises lectures, problem classes, and lab sessions.

Lectures

The lectures teach you the basics of:

  • Cognitive psychology principles relevant to the design of GUIs
  • A framework of GUI design guidelines which you can use to inform and evaluate GUI design
  • An introduction to techniques for analysing artefacts and situations to inform the design of suitable GUIs
  • An iterative design process
  • Evaluation techniques with users, heuristics, and models
  • Interaction beyond the visual modality

The lectures are also used to outline coursework to be completed in the lab sessions, and to provide feedback and discussion opportunities about the coursework as it evolves.

Problem classes

Problem classes provide you with a chance to develop your Java skills in order to develop the complex interactivity required in the coursework.

Lab sessions

The lab sessions are a time for you to complete programming exercises set in the early part of the course, and coursework as the course progresses. Lab sessions are compulsory as they are used to assess your progress and to identify problems that you are having. Interesting ideas, and pertinent problems will be discussed in the following lecture.

Exercises

You will undertake exercises individually to help develop your Java Swing capabilities for the first third of the course.

Coursework

The majority of the lab time is for the coursework which is itself strongly linked to the lecture material. You will work in small teams to complete coursework which is composed of three parts:

  • Design iterative design of a GUI to support the key requirement(s) you identified in the requirements capture stage.
  • Implementation of interactive prototype.
  • Evaluation you will evaluate your own prototype and another groups prototype using methods taught in the lecture.

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Procedural Programming
Procedural Programming

This is a laboratory-based course supported by lectures. Each student will have a weekly timetabled lab session. These sessions will be backed up by a weekly two-hour lecture.

Topics include the use of:

  • basic control structures
  • arrays and other datatypes
  • methods and recursion
  • simple search and sort algorithms

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Scriptwriting: Creativity and Technique
Scriptwriting: Creativity and Technique

Please see the School of Languages, Linguistics and Film website for information regarding this module.

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Production Skills
Production Skills

Please see the School of Languages, Linguistics and Film website for information regarding this module.

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Society, Culture and Space
Society, Culture and Space

Please see the School of Geography website for information regarding this module.

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Creating Interactive Objects
Creating Interactive Objects

New module under development for 2013/14. Information pertaining to this module will appear once approved.

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Sound Design
Sound Design

New module under development for 2013/14. Information pertaining to this module will appear once approved.

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Sound Recording and Production Techniques
Sound Recording and Production Techniques

New module under development for 2012/13. Information pertaining to this module will appear once approved.

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Internet Applications
Internet Applications

This course builds upon the Programming Fundamentals and Telecoms and Internet Fundamentals courses, introducing the students to the major internet applications. It focuses on the TCP/IP protocol suite from OSI layers 5 through to 7, though some appreciation is given to transport layer protocols as part of the socket-programming topic.

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Year 3
The Geopolitics of Life: an Anatomy of the Post 9/11 World
Enterprise Management
Enterprise Management

Introduction to business and management concepts and theories. Development of these concepts and theories in an engineering/technology context.

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Communication Systems Electronics
Communication Systems Electronics

New module under development for 2012/13. Information pertaining to this module will appear once approved.

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Entrepreneurship in Information Technology
Entrepreneurship in Information Technology

The aim of this module is to increase your awareness of the commercial opportunities available to you in the area of Information Technology. We examine how to cultivate an entrepreneurial mind set and discuss the routes available for turning your ideas into business ventures. The course provides an introduction to a number of crucial business skills such as financial planning, business planning and how to sell yourself and your ideas.

Please note that numbers on this course are limited. Priority will be given to Computer Science students who have this course on their recommended programme.

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Interaction Design
Interaction Design

Traditionally, interactive systems design has focussed on enhancing people's efficiency or productivity. For example, to increase the speed with which tasks can be completed or to minimise the number of errors people make. Economic and social changes have led to a situation in which the primary use of many technologies is for social interaction and fun; i.e. in which there is no quantifiable output and no clear goal other than enjoyment. Computer games, mobile music players and online communities are all examples where the quality of the experience is the primary aim of the interaction.

This course explores the challenges these new technologies, and the industries they have created, present for the design and evaluation of interactive systems. It moves away from a human-computer interaction model which is too constrained for real world problems and provides students with an opportunity to engage with theories relating to cultural dynamics, social activity, and live performance. It explores the nature of engagement with interactive systems and between people when mediated by interactive systems.

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Sound Recording and Production Techniques
Digital Audio Effects
Digital Audio Effects

This course introduces digital audio effects and related subjects. The main emphasis will be on the use of digital signal processing and its applications to the creation or modification of sounds and sound effects.

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C++ For Image Processing
C++ For Image Processing

This course gives students a practical introduction to C++ and uses this programming language to examine applications in low level image processing. Areas covered include image representation examining perception, sampling and display, and image transforms and image enhancement using point and spatial operations. Also considered are image processing methods such as convolution, frequency filtering and image restoration, compression and segmentation.

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Industrial and Professional Perspectives
Industrial and Professional Perspectives

This module is intended to equip students with a better understanding of the industrial and professional context of their subject area, to enable them to see more clearly the relevance of their studies, and to inspire them to become more proactive partners in both their studies and their subsequent career. It includes significant input from external industrialists and structured, themed opportunities for students to meet with them, as well as an integrating thread of academic content.

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Directing Drama
Directing Drama

Please see the School of Languages, Linguistics and Film website for information regarding this module.

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Scriptwriting: Adaption and Original Script
Scriptwriting: Adaption and Original Script

Please see the School of Languages, Linguistics and Film website for information regarding this module.

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Creative Production
Creative Production

Please see the School of Languages, Linguistics and Film website for information regarding this module.

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Urbanism, Culture and Modernity
Urbanism, Culture and Modernity

Please see the School of Geography website for information regarding this module.

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Careers

This programme will develop your technical and creative skills which will equip you for a career in a wide range of fields including digital media, music and film production, computer gaming, communications and the internet. Typical jobs include: Computer Animator, Video Game Developer, Art Director, Film and Music Content Producer and Interactive Web Designer.

Entry Requirements

Specific Condition(s): GCSE Grade Mathematics grade B or higher required, A level Mathematics recommended.


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Student Projects

Soduku on the go
Soduku on the go

Haider Jabbar enjoys a good puzzle, that's why he's a computer scientist.

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