BSc FT Computer Science with Business Management and Accounting

G4N2 / BSC HONS
Duration:
3 Years

Description

This programme covers core computer science modules and essential studies in business management, specifically focusing on financial and management accounting. It develops your critical thinking of business management in relation to economic, political, social and technical environments. The programme gives you in-depth knowledge and practical experience in financial and management accounting techniques. Topics include the preparation of financial statements and accounting techniques, sources of finance, ratio analysis, and legal and economic considerations.

You will study managerial accounting, exploring the finance function and particularly planning and control, cost management, financing and investment decisions.

Modules

Year 1
Fundamentals of Management
Fundamentals of Management

Please see the School of Business Management website for information regarding this module.

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Information System Analysis
Information System Analysis

The course locates the design methods and the development of computer systems in the wider context of the use of information technology and its impact upon organisations. The topics covered are:

  • What are Information Systems and requirements. Why is analysis needed. Systems theory and types of information systems; their relationship with organisational processes and structures. Stakeholders.
  • Requirements analysis and project failures
  • Elicitation of Requirements. Techniques for eliciting requirements; user participation. Impact on project success.
  • Object-Oriented Analysis Techniques. UML notation, including use cases and class diagrams.
  • Overview of the software development processes.

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Fundamentals of Web Technology
Fundamentals of Web Technology

This is a course designed to offer student practical skills as well as understanding of underlying principles of programming the World Wide Web. There will be two hours of lectures per week, and weekly timetabled lab sessions in the Information Technology Lab (ITL) for each student. Major topics include:

  • Internet and Web server basics
  • Client-side programming using XHTML, Cascading Style Sheets, and Javascript.
  • Server-side programming using PHP
  • Practical issues on setting up a website

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Object-Oriented Programming
Object-Oriented Programming

There will be two hours of lectures per week, and each student will have a weekly timetabled lab session in the Information Technology Lab (ITL). In addition, students will be expected to spend further time outside scheduled lab periods in the lab (or at home machines if they are available), and to read textbooks and review notes.

Major topics include the concepts of class, object, method, subclass, inheritance and their use in programming. The relevance of the object oriented style with respect to concrete software problems will be stressed both in lectures and labs.

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Computer Systems and Networks
Computer Systems and Networks

The course presents the concepts needed to understand typical computers at the level of their 'machine-code' instruction set, and to understand the basic concepts of computer networks.

The material covered includes

  • the major components of a computer, including CPU, memory, I/O and buses and the role of bandwidth, latency and power dissipation in determining the relationship between them.
  • the use of bits, bytes and data formats to represent numbers, text and programs
  • boolean algebra and logic gates
  • CPU structure and function: the conventional (von Neumann) computer architecture
  • data types, addressing modes and instruction sets
  • machine-level program structure and its correspondence to higher-level programs
  • the role of wired and wireless networks in modern computer systems
  • a basic understanding of typical network technologies, e.g. ethernet, wifi
  • the role of protocols such as ethernet in the implementation and use of network technology

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Professional and Research Themes
Procedural Programming
Procedural Programming

This is a laboratory-based course supported by lectures. Each student will have a weekly timetabled lab session. These sessions will be backed up by a weekly two-hour lecture.

Topics include the use of:

  • basic control structures
  • arrays and other datatypes
  • methods and recursion
  • simple search and sort algorithms

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Economics for Business
Economics for Business

Please see the School of Business Management website for information regarding this module.

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Year 2
Marketing
Marketing

Please see the School of Business Management website for information regarding this module.

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Mangerial Accounting
Mangerial Accounting

Please see the School of Business Management website for information regarding this module.

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Probability And Matrices
Probability And Matrices

This module covers

  • Probability theory
  • Counting permutations and combinations
  • Conditional probabilities
  • Bayesian probability
  • Random variables and probability models
  • Vector and matrix algebra
  • Linear equations
  • Vector spaces
  • Linear combinations, linear independence

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Database Systems
Database Systems

Introduction to databases and their language systems in theory and practice.The main topics covered by the course are:

  • The principles and components of database management systems.
  • The main modelling techniques used in the construction of database systems.
  • Implementation of databases using an object-relational database management system.
  • SQL, the main relational database language.
  • Object-Oriented database systems.
  • Future trends, in particular information retrieval and data warehouses.

There are 2 timetabled lectures a week, and 1 hour tutorial per week (though not every week). There will be timetabled laboratory sessions (2 hours a week) for approximately 10 weeks.

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Software Engineering
Software Engineering

Software Engineering is concerned with applying engineering principles to the production of software. In the first semester this module provides the management principles, theoretical foundations, tools, notation and background necessary to develop and test large-scale software systems. The practical part of the semester 1 consists of lab assignments in which students use a range of relevant tools (a Java programming IDE, unit testing tool, configuration management tool, UML design tool, and project planning tool). In Semester 2 students (in pre-assigned groups of approximately six) will be presented with a significant software problem to solve. To meet the problem requirements and build a satisfactory system within the time constraints the students will have to apply the principles learnt in semester 1 and will have to work effectively as a team. Each team must choose a project manager and assign appropriate roles to each member. Course details, lecture slides and extensive supporting documentation are provided on the courseware page. .

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Internet Protocols
Internet Protocols

This course examines the TCP/IP protocol suite from OSI layers 1 through to 4. Particular emphasis is placed on CSMA/CD LAN operation, Internet Protocol including Addressing, Routing and Subnetting and Transmission Control Protocol.

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Graphical User Interfaces
Graphical User Interfaces

Computers are tools that people interact with and through for work and pleasure. Nowadays computers are ubiquitous and are fundamental to all sorts of devices such as washing machines, cars, mobile phones, airplanes, televisions, and musical instruments. However, it is still very difficult to design user interfaces which are simple, intuitive, and easy to use you only have to look at the number of help books (e.g. the proliferation of books with titles such as 'the idiots guide to ') and courses to realise that designers often simply fail to make interfaces usable.

This course introduces you to basic concepts of psychology and communication which inform the way in which interfaces should be designed.

The course comprises lectures, problem classes, and lab sessions.

Lectures

The lectures teach you the basics of:

  • Cognitive psychology principles relevant to the design of GUIs
  • A framework of GUI design guidelines which you can use to inform and evaluate GUI design
  • An introduction to techniques for analysing artefacts and situations to inform the design of suitable GUIs
  • An iterative design process
  • Evaluation techniques with users, heuristics, and models
  • Interaction beyond the visual modality

The lectures are also used to outline coursework to be completed in the lab sessions, and to provide feedback and discussion opportunities about the coursework as it evolves.

Problem classes

Problem classes provide you with a chance to develop your Java skills in order to develop the complex interactivity required in the coursework.

Lab sessions

The lab sessions are a time for you to complete programming exercises set in the early part of the course, and coursework as the course progresses. Lab sessions are compulsory as they are used to assess your progress and to identify problems that you are having. Interesting ideas, and pertinent problems will be discussed in the following lecture.

Exercises

You will undertake exercises individually to help develop your Java Swing capabilities for the first third of the course.

Coursework

The majority of the lab time is for the coursework which is itself strongly linked to the lecture material. You will work in small teams to complete coursework which is composed of three parts:

  • Design iterative design of a GUI to support the key requirement(s) you identified in the requirements capture stage.
  • Implementation of interactive prototype.
  • Evaluation you will evaluate your own prototype and another groups prototype using methods taught in the lecture.

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Operating Systems
Operating Systems

This course builds upon the Programming Fundamentals and Telecoms and Internet Fundamentals courses, introducing the students to the major internet applications. It focuses on the TCP/IP protocol suite from OSI layers 5 through to 7, though some appreciation is given to transport layer protocols as part of the socket-programming topic.

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Year 3
Communication Systems Electronics
Communication Systems Electronics

New module under development for 2012/13. Information pertaining to this module will appear once approved.

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Advanced Database Systems and Technology
Advanced Database Systems and Technology

Active Databases, database performance tuning and query optimisation, database administration and data dictionary, Databases for XML and XML query languages: DTD, model, native database, XPath, XQuery, mapping to object-relational DBMS; Data mining: the exploration of large quantities of data for the discovery of meaningful rules and knowledge; Distributed database architectures: client-server, distributed, federated; temporal-spatial and moving objects databases.

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Artificial Intelligence
Artificial Intelligence

The course covers techniques used in Artificial Intelligence including agent modelling, problem formulation, search, logic, probability and machine learning.

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Industrial and Professional Perspectives
Industrial and Professional Perspectives

This module is intended to equip students with a better understanding of the industrial and professional context of their subject area, to enable them to see more clearly the relevance of their studies, and to inspire them to become more proactive partners in both their studies and their subsequent career. It includes significant input from external industrialists and structured, themed opportunities for students to meet with them, as well as an integrating thread of academic content.

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Financial Management
Financial Management

Please see the School of Business Management website for information regarding this module.

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C++ For Image Processing
C++ For Image Processing

This course gives students a practical introduction to C++ and uses this programming language to examine applications in low level image processing. Areas covered include image representation examining perception, sampling and display, and image transforms and image enhancement using point and spatial operations. Also considered are image processing methods such as convolution, frequency filtering and image restoration, compression and segmentation.

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Software Risk Assessment
Software Risk Assessment

The role of software is increasingly critical in our everyday lives and the accompanying risks of business or safety critical systems failure can be profound. This course will provide students with a framework for articulating and managing the risks inherent in the systems they will develop as practitioners. Likewise, students will learn how to build decision support tools for uncertain problems in a variety of contexts (legal, medical, safety), but with a special emphasis on software development. This course will make a distinctive offering that will enable our students to bring a principled approach to bear to analyse and solve uncertain and risky problems. Course contents: Quantification of risk and assessment: Bayesian Probability & Utility Theory, Bayes Theorem & Bayesian updating; Causal modelling using Bayesian networks with examples; Measurement for risk: Principles of measurement, Software metrics, Introduction to multi-criteria decision aids; Principles of risk management: The risk life-cycle, Fault trees, Hazard analysis; Building causal models in practice: Patterns, identification, model reuse and composition, Eliciting and building probability tables; Real world examples; Decision support environments.

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Interaction Design
Interaction Design

Traditionally, interactive systems design has focussed on enhancing people's efficiency or productivity. For example, to increase the speed with which tasks can be completed or to minimise the number of errors people make. Economic and social changes have led to a situation in which the primary use of many technologies is for social interaction and fun; i.e. in which there is no quantifiable output and no clear goal other than enjoyment. Computer games, mobile music players and online communities are all examples where the quality of the experience is the primary aim of the interaction.

This course explores the challenges these new technologies, and the industries they have created, present for the design and evaluation of interactive systems. It moves away from a human-computer interaction model which is too constrained for real world problems and provides students with an opportunity to engage with theories relating to cultural dynamics, social activity, and live performance. It explores the nature of engagement with interactive systems and between people when mediated by interactive systems.

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Computer Graphics
Computer Graphics

This course is concerned primarily with computer graphics systems and in particular 3D computer graphics. The course will include revision of fundamental raster algorithms such as polygon filling and quickly move onto the specification, modeling and rendering of 3D scenes. In particular the following topics may be covered: viewing in 2D,data structures for the representation of 3D polyhedra, viewing in 3D, visibility and hidden surface algorithms, illumination computations. Some attention will be paid to human perception of colour and interactive 3D such as virtual reality.

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High Performance Computing
High Performance Computing

The 12 week module involves 2 hours of timetabled lectures per week. Laboratory sessions are timetabled at 2 hours per week, normally spanning half the semester only. The course syllabus adopts a hands-on programming stance. In addition it focuses on algorithms and architectures to familiarise students with message-passing systems (MPI) as adopted by industry.

Parallel computing, which implies the simultaneous execution of several processes for solving a single problem, is a mainstream subject with wide ranging implications for computer architecture, algorithms design and programming. The UK has been at the forefront of this technology through its involvement in the development of several innovtive architectures. Queen Mary has been actively involved with Parallel Computing for more than a decade. In this course, students will be introduced to parallel computing and will gain first hand experience in relevant techniques.

Laboratory work will be based on the MPI (Message Passing Interfaces) standard, running on a network of PCs in the teaching laboratory.

The syllabus mirrors the recommended text book very closely. Other text-books are also listed below as sources of additional reading.

The course should be of interest to Computer Scientists and those following joint programmes (e.g. CS/Maths, CS/Stats). It is also suitable for Chemistry and Engineering students and all those who are concerned with the application of high performance parallel computing for their particular field of study e.g. Simulation of chemical Behaviour.

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Project
Project

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The Management of Human Resources
The Management of Human Resources

Please see the School of Business Management website for information regarding this module.

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Microwave and Optical Transmission
Microwave and Optical Transmission

New module under development for 2012/13. Information pertaining to this module will appear once approved.

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Careers

This degree prepares you for a broad range of careers in the public and private sectors from charities and educational institutions to banking and finance. Graduates can become business analysts, business developers, database managers, operations managers and business finance administrators.

Entry Requirements

Specific Condition(s): GCSE Grade Mathematics grade B or higher required.


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Student Projects

Steganography
Steganography

This project was about steganography, (the word means hidden writing).

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