Dr Karen Shoop, BA MSc PhD
Email: firstname.lastname@example.orgTelephone: +44 20 7882 8014Room Number: Peter Landin, CS 418Office Hours: Friday 14:00-15:00
Arts Application Programming (Undergraduate)
This module will introduce programming to students through designing and building arts applications. Students will learn to build graphics-based applications using Processing and audio applications using Java. By focussing on the range of applications that can be built, students will learn programming skills. The focus on this module is as much on the creativity of ideas as on how to write code to realise these ideas.
Bridging Arts and Technology (Undergraduate)
This module investigates the relevance of creativity to computers and their applications. Students will develop ideas through a range of artistic practices to see how creativity informs technological development. Student writing will be developed through exploring narratives of technology, such as science fiction, using this as a springboard to understand the protocols and algorithms that underpin the technologies used in the digital world.
Studio Practice Year 1 ()
This module seeks to investigate themes within design and engineering that relate to sociocultural and engineering analysis of 'Purpose and Performance'. It is intended to introduce students to important aspects of design and engineering as a starting point for the synthesis of ideas and innovations in design and engineering. The briefs set out a framework within which the students generate ideas, rather than being directed toward a conventional design outcome or specialist area. This module will run in parallel with the Context module, and encourage students to engage with and understand the value of discourse within design practice which is an interdisciplinary activity of technical and sociocultural creative thinking.