Creative Group Project (Undergraduate)
The module will be practice-based where students work in a team to produce a creative system for audio-visual content production or interactivity. Students will work in a team to identify the elements in a product development cycle; develop an audio, video, multimedia product with particular attention to its aesthetics, usability and marketability; analyse and present results in qualitative and quantitative measures; report and present findings in a clear and coherent manner.
Interaction Design (Undergraduate)
Traditionally, interactive systems design has focused on enhancing people's efficiency or productivity. For example, to increase the speed with which tasks can be completed or to minimise the number of errors people make. Economic and social changes have led to a situation in which the primary use of many technologies is for fun; ie. in which there is no quantifiable output and no clear goal other than enjoyment. Computer games, mobile music players and online communities are all examples where the quality of the experience is the primary aim of the interaction. This module explores the challenges these new technologies, and the industries they have created, present for the design and evaluation of interactive systems. It moves away from a human computer interaction model, which is too constrained for real world problems and provides you with an opportunity to engage with theories relating to cultural dynamics, social activity, and live performance. It explores the nature of engagement with interactive systems and between people when mediated by interactive systems.
Interactive System Design (Postgraduate)
The main areas of study are (i) interaction and design (ii) modelling of interaction (iii) the design process (iv) design principles and (v) usability evaluation. Various types of interfaces will be considered including those encountered on the web and mobile computing devices. A historical perspective is encouraged in order to provide a means of understanding current and projected developments in the discipline and profession of interactive computer system design. The module will include seminars and group laboratory classes in which analysis, design and evaluation methods will be used in practical contexts. Students will be expected to participate fully in the seminars by presenting and discussing their own designs and evaluations. Students will be required to construct prototype interfaces using techniques of their own choice (e.g. Java, Director).
Professional and Research Practice (Undergraduate)
This module provides you with the opportunity to examine the role of engineering in society and the expectations of society for a professional engineer. During the module, you should develop and achieve a level of written and spoken communication expected of a professional engineer. You will also construct a personal development plan (PDP) and an on-going employability skills folder. The assessment of the module is 100 per cent coursework, broken down as follows: oral presentation: 25 per cent; in-class essay: 25 per cent; PDP folder: 25 per cent; employability folder: 25 per cent. Not open to Associate Students or students from other departments.