21 May 2014
Time: 3:00 - 4:00pm
Venue: BR 3.02 Bancroft Road Teaching Rooms Peter Landin Building London E1 4NS
Abstract: This is a presentation on the potential of using generative and procedural sound and music in games over traditional linear audio. The key topics to be covered include:
- The ways in which generative and procedural audio (music and sound design) can benefit games.
- The psychoacoustic benefits of generative and ambient sound design.
- Provide some practical demonstrations of generative audio and survey existing technology.
Bio: Paul Weir is a composer, sound designer and audio director. Through his company Earcom he was worked on over forty games and is a leading generative soundscape designer through his work with The Sound Agency. He’s currently the audio director for Soho Productions, a Microsoft studio based in Central London as well as working on the eagerly anticipated procedural space game, ‘No Man’s Sky’.