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School of Electronic Engineering and Computer Science

Advanced Topics in Video Game Audio

16 February 2015

Time: 10:00am - 12:00pm
Venue: Engineering Building Engineering Building Queen Mary, University of London Mile End London E1 4NS

During this lecture and workshop on game audio Leonard Paul will share his insights into making audio for the exciting and rewarding games industry.

Presentation – 16 Feb 2014: 10:00am-11:00am:
Learn all of the steps of how a sound goes into a game and how it comes alive in the game under the player’s control. Find out how music dynamically changes to the gameplay and the systems that are used to underscore the top video games like NBA Jam 2010. Many of his previous presentations are available on his website at http://VideoGameAudio.com


Workshop - 16 Feb 2014: 11:00am-12:00pm:
Have all of your game audio questions answered in this intensive Q&A session with Leonard. He has taught hundreds of students about game audio in his fifteen year history in game audio education. Learn the details of how industry-standard game audio software such Wwise and FMOD Studio work to add dynamic audio to video games. Hear how an actual game changes when new sounds and music are added using these powerful systems. For examples of his current teachings, hear game audio demo reels by students of his online school at http://School.VideoGameAudio.com/grads


Short Bio:
Leonard Paul attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada with an Extended Minor in Music concentrating in Electroacoustics. He has a twenty year history in composing, sound design and coding for games and has worked on AAA titles such as NBA Jam 2010, NHL11, Need for Speed: Hot Pursuit 2, NBA Live ‘95 as well as the indie award-winning title Retro City Rampage.

He is the co-founder of the School of Video Game Audio (http://School.VideoGameAudio.com) and has taught hundreds of game audio students from over thirty-five different countries online since 2012. As a documentary film composer, he was the composer for multi-awarding winning documentary The Corporation which remains the highest-grossing Canadian documentary in history to date. He has performed live electronic music in cities such as Osaka, Berlin, San Francisco, Brooklyn, Newcastle and Amsterdam under the name Freaky DNA.

He is an internationally renowned speaker on the topic of video game audio and has been invited to speak in Vancouver, Lyon, Berlin, Bogotá, London, Banff, San Francisco, Los Angeles, New York City, San Jose, Porto, Angoulême and many other locations internationally.

His writings and presentations are available at: http://VideoGameAudio.com

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